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[Android] Crash at nativeRestartActivityIndicator when Debugging and run...
[This is internal feature, doesn't affect users] To reproduce: 1.Create a new Unity project (Unity revision `ad84c73533d2`) 2. Add... Read more
[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps: 1. Open project in "MyRepro.zip" 2. Open Scene "0a18.unity" 3. Notice that UniversalRP-HighQuality is using 2D R... Read more
Total Bake Time is always shown as 0 after precomputing realtime GI
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1355229/] *Steps to repro:* # Open the attached project ([^RealtimeGIPrecomp... Read more
[Android] Errors are thrown and the app is not launched when Building An...
How to reproduce: 1. Create a new project 2. Open the Build Settings (File->Build Settings...) 3. Switch to the Android platform 4. ... Read more
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce: 1. Open the user's attached project from "Surface Canvas.zip" 2. Enter Play Mode 3. Move your cursor around the Ed... Read more
URP Decal Projector with a Material that has a Normal Map applied is bro...
How to reproduce: 1. Open the attached “DecalBug.zip” project 2. Open the “SampleScene” Scene 3. In the Hierarchy select “Decal Proj... Read more
Reorderable List elements cannot be edited when using Custom Editors and...
Reproduction steps: 1. Open the attached “ReorderableListBug“ project 2. Open the “Repro” scene 3. Select the “Test” GameObject ... Read more
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce: 1. Open CornellBox project 2. On the Lighting Settings, change the settings on the attached screenshot. Result:... Read more
[Addressables] [iOS] DontDestroyOnLoad objcts are destroyed if Scene is ...
Reproduction steps: 1. Open customer's attached project in "unity-addressables-bug.zip" 2. Build it for iOS 3. Make sure your iOS de... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template