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Fixed in 2020.3.X
Fixed in 2019.4.X
Votes
1
Found in
2019.4
2020.3
2020.3.15f2
Issue ID
1355198
Regression
Yes
[Android] Errors are thrown and the app is not launched when Building And Running App Bundle on Android 4.x
How to reproduce:
1. Create a new project
2. Open the Build Settings (File->Build Settings...)
3. Switch to the Android platform
4. Enable the "Build App Bundle" option
5. Build And Run on an Android 4.x device
Expected results: Once built the app successfully is launched on the device
Actual results: Once the build is finished the app is not launched on the device, errors are thrown
Reproducible with: 2019.4.31f1, 2020.3.15f1, 2020.3.21f1
Could not test with: 2020.3.0f1, 2020.3.14f1 because of the Build errors, 2021.1 and later because it supports Android 5 at minimum
Reproduce with:
----------, Samsung Galaxy S4 Mini (GT-I9195), Android 4.4.2, CPU: Snapdragon S4 Plus MSM8960, GPU: Adreno (TM) 305
Did not reproduce with:
VLNQA00391, Xiaomi Redmi 9A (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
VLNQA00286, Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00294, Oppo OPPO Reno Z (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
Note:
- Errors:
"The APKs have been extracted in the directory"
"DeploymentOperationFailedException: Installation failed."
"UnityException: Could not find any valid targets to launch on for Android"
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Resolution Note (fix version 2020.3):
Fixed in 2020.3.23f1
Resolution Note (fix version 2019.4):
Fixed in 2019.4.33f1