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Player Input Prefab calls action Events when using Player Input Manager
Reproduction steps: 1. Open the attached "PlayerInputManagerTest.zip" project 2. Enter Play Mode 3. In the Game view, press the left... Read more
Editor hangs on close when baking is canceled and CPU usage is 100%
How to reproduce: 1. Open the attached '1235769.zip' project 2. Open 'repro' Scene 3. Open Lighting Settings 4. Click Generate Light... Read more
Services Window breaks and shows an indefinite "Loading..." label when d...
How to reproduce: 1. Create a new project 2. Open the Services window 3. Undock it and dock it again 4. Observe the Services window ... Read more
[URP] Material's name does not match Universal Render Pipeline/Particles...
How to reproduce; 1. Create a new URP project 2. Create Particle System 3. Select 'Particle System' GameObejct in the Hierarchy 4. O... Read more
[Android] Application.streamingAssetsPath points to a wrong directory on...
Repro steps: 1. Open user attached project 2. Switch build target to Android 3. Make sure "Build App Bundle (Google Play)" is checke... Read more
[Metal] Tessellation shader is either invisible or not shaded properly, ...
Reproduction steps: 1. Open the project that the customer attached in "TessellationMetalIssue-2021.2.zip" 2. Enter Play Mode in Samp... Read more
Supplied List Capacity is being checked instead of Count when calling Ar...
Reproduction steps: 1. Open the attached project "My project (2)" 2. Enter Play mode Expected result: There are no errors in th... Read more
GameView Bottom pixels are cut off when it has Rounded corners
How to reproduce: 1. Open "SampleScene" Scene in the attached "MissingBottomPixels.zip" Project 2. Change the aspect ratio on the Ga... Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Selection of multi-select ListView is changed when interacting with child element in an EditorWindow
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- [Android] Crash due to null pointer dereference when UnityPlayer.UnitySendMessage() is called in onCreate
- DepthNormalPrepass or DrawDepthNormalPrepass is rendered when using the Decal renderer feature with “Technique: Screen Space” and “Use Rendering Layers”