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Votes
0
Found in
2018.4
2018.4.5f1
2020.2
Issue ID
1272812
Regression
No
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce:
1. Open the user's attached project from "Surface Canvas.zip"
2. Enter Play Mode
3. Move your cursor around the Editor
4. Observe Console to see the Main Camera switching state
Expected result: Main Camera stays the same on all frames
Actual result: Main Camera changes randomly to Null
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
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Resolution Note:
Camera.current should not be called from OnUpdate (see https://docs.unity3d.com/ScriptReference/Camera-current.html)