Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2018.4.5f1
2020.2
Issue ID
1272812
Regression
No
Currently used Camera changes randomly when drawing mesh with DrawMeshNow()
How to reproduce:
1. Open the user's attached project from "Surface Canvas.zip"
2. Enter Play Mode
3. Move your cursor around the Editor
4. Observe Console to see the Main Camera switching state
Expected result: Main Camera stays the same on all frames
Actual result: Main Camera changes randomly to Null
Reproducible with: 2018.4.27f1, 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fixing Message Loss in UMPE During Domain Reload
- The Editor freezes when ScheduleReadOnly of IJobParallelForTransform with dependency is used
- Text is truncated in the Inspector when the display scale is set to 150%
- CancellationTokenSource(<timeout>) has incorrect cancellation status when used in WebGL Player
- VFX property value names are cut off when properties with 'Arc' are viewed in the VFX Blackboard
Resolution Note:
Camera.current should not be called from OnUpdate (see https://docs.unity3d.com/ScriptReference/Camera-current.html)