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[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting t... Read more
[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps: 1. Build attached user's project "Pixel3XL Bug.zip" for Android 2. Open it on the device and wait for it to load... Read more
Crash in ParticleSystemParticles::CopyToArrayAOS() when calling Particle...
How to reproduce: 1. Open tester-attached project (ParticleCrash) 2. In SampleScene enter Play Mode 3. Press 'Space' to call Particl... Read more
IndexOutOfRangeException is thrown when increasing the size of an Expose...
How to reproduce: 1. Open the user-submitted project 2. Open the scene "bug" (Assets/bug.unity) 3. In the Hierarchy window, select t... Read more
[VFX Graph] Can not create VFX Graph containing the same name when creat...
How to reproduce: 1. Create two new VFX graphs in Project Browser and open them 2. Delete 'New VFX 1' in order empty VFX Graph windo... Read more
Shaders: #pragma target with trailing comment is not recognized
Writing something like "#pragma target 4.0 // test" in a shader does not actually work - the trailing comment makes SM4.0 target not... Read more
Search Index Manager freezes on UnityEngine.AudioClip:CreateUserSound wh...
Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the Search Index Manager (Window > Search > Index Manager) ... Read more
UIToolkit button does not revert its background color after transition w...
Reproduction steps: 1. Open project “IN-33080” 2. Open scene “Unity_UIToolkit_AnimationBug” 3. Enter Play Mode 4. Wait for the t... Read more
Custom SettingsProvider tabs have smaller left margins than default Sett...
How to reproduce: 1. Open user's attached project 2. Open Preferences window 3. In Preferences window select 'External Tools' tab an... Read more
Transform Gizmo shows up at the first non-empty child Gizmo location if ...
How to reproduce: 1. Open a new project 2. Create an empty GameObject 3. Create a Cube as a child to the empty GameObject 4. Move t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inspector elements are rendered twice when the script component is added via drag-and-drop while the HideFlags.HideInInspector property is set
- Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
- Copy and Paste options for an Animation Property value are disabled in the Right click contextual menu
- Asset is not found when searching the Label "NewLabel" in Search Window
- "Compute dispatch: missing texture ID..." and "Compute dispatch: missing UAV ID..." warnings are thrown after changing the platform in High Definition 3D template