Search Issue Tracker
Duplicate
Votes
0
Found in
Issue ID
1204192
Regression
No
Lightmapper stalls while baking a scene with high Lightmap Resolution
Steps to reproduce:
1. Open CornellBox project
2. On the Lighting Settings, change the settings on the attached screenshot.
Result: Lightmapper stalls, increasing ETA and possibly never terminating
Notes:
1. If unable to reproduce with these settings, try clearing the baked data, then increasing the sample count and/or lightmap resolution
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Only a single Selector is added to a Container when drag and dropping multiple of them on an Element in UI Builder
- Reverting all overrides in a Prefab Variant creates unrevertible changes when the parent GameObject of the Prefab is a Canvas
- New ShaderGraph SubGraph remains dirty when the non-existing changes are discarded
- Inspector window flickers when a selector is created using a Style Class List Section
- [iOS] "UnityBatchPlayerLoop()" causes a freeze in the iOS application when it is put to the background and brought back to the foreground
This is a duplicate of issue #1199574