Search Issue Tracker
Fixed
Fixed in 6000.2.6f1, 6000.3.0a4
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a3
6000.3.0a1
Issue ID
UUM-98405
Regression
Yes
Error "Light baking failed with error code 5 (Convergence data not available while rendering lightmaps)" thrown in Console when generating lighting for specific GameObjects
How to reproduce:
1. Open the project “IN-92385_QuestHouse“
2. Press Window → Rendering → Lighting → Generate Lighting button
3. Observe the Console
Expected result: No error 5 in the Console when done generating lighting
Actual result: Console displays error 5 (takes time generating to be displayed)
Reproducible with: 2023.1.a20, 6000.0.37f1, 6000.1.0b5, 6000.2.0a3
Not reproducible with: 2022.3.57f1, 2023.1.0a19
Reproducible on: macOS 12 (M1), macOS 15.2 (M3) (by user)
Not reproducible on: Windows 11, macOS 15.3 (M2)
Notes:
- Windows 11 rig is running the NVDIA RTX 3050 Ti graphics card
- When most of the GameObjects are removed, the error is gone this includes Wardrobe, and all the Pampas plants
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment