Search Issue Tracker
Fixed in 5.3.4
Votes
0
Found in
5.3.2p3
Issue ID
770081
Regression
No
[WSA] Null Pointer in IL2CPP
Build the attached project for WSA (10.0, IL2CPP) and run it in an emulator through Visual Studio. The app crashes when attempting to use multiplayer from a null pointer. This crash does not happen on other platforms.
Repro steps:
1. Build attached project for WSA 10.0 using IL2CPP D3D.
2. Open the VS project that Unity generates.
3. Switch to Debug/Master x86/x64 and run the app.
4. Once the app starts, click on the 'Online Games' button.
5. Then click on 'Random Matchmaking'.
6. The game will throw an exception.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment