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[APV] Scene colliders disabled if baking is cancelled or crashes
1) Open the attached project Outdoor scene 2) Notice there is a red vignette (local box volume) 3) Bake lighting 4) Notice ... Read more
[Quest 2] Player crashes on Quest 2 with MemoryManager::VirtualAllocator...
Steps to reproduce: 1. Open the attached user's project "Repro TextureArray Memory Bug Quest.zip" for Quest 2 or "Repro TextureArra... Read more
[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...
Preconditions: Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1.... Read more
[Perforce] Edit Changeset does not display the full text previously ente...
How to reproduce: 1. Create a new project 2. Connect it to Perforce 3. Submit any file in Project window to Version Control (Right-C... Read more
Lighting Settings Assets values default to another Assets values when mu...
How to reproduce: 1. Open any project 2. Right click in Project Browser and create two Lighting Settings Assets 3. While one of t... Read more
[URP] [Debug View] [Mobile] Debugger UI can't be opened with new Input S...
How to reproduce: 1. Create a new project 2. Switch platform to Android or iOS 3. Enable "Development Build" property in Build Setti... Read more
Not informative compute shader error reporting
On purpose there is some kind of error in a compute shader. In the editor the error message is a bit "laconic". It should be more ex... Read more
[UGUI] Batches count is different if camera is more than 200 units away ...
To reproduce: 1) Open the attached project and scene 2) In Game View, open Stats window to see batches count 3) Play it 4) Move the ... Read more
[Shader Graph] Shader instance property gets added to CBUFFER, which cau...
Steps to reproduce: 1. Open the attached user's project "HDRP Tests.zip" 2. Open the "Assets/OutdoorsScene.unity" Scene 3. Open F... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project