Search Issue Tracker
[URP] Decal Projector renders stretched out decal material
Reproduction steps:1. Download and open the attached "FlokyDecalTest.zip" project2. Open the "TestScene" scene3. Observe the "Decalp... Read more
NullReferenceException is thrown in Universal.ShadowCasterGroup2DManager...
How to reproduce:1. Open a new URP project2. Enter Play Mode3. Exit Play Mode Expected result: No errors are thrown in the ConsoleAc... Read more
[Metal] Crash on "ScriptableBatchRenderer::GenerateBuiltInCBuffer" when ...
Steps to reproduce:1. Open original user's "MirrorShaderBundleTest.zip" project2. Open the LoadScene scene and enter play mode3. Pre... Read more
Only the first render target is reflected when using multi render targets
How to reproduce:1. Open the user's attached project "TestMRT.zip"2. Open Assets/Scenes/SampleScene.unity3. Select Assets/Settings/F... Read more
[XR SDK][URP]Game view is rendered grey for left eye and black for right...
Reproduction steps:1. Open the user's attached project ("_ISSUE_XR_SRF.zip.zip")2. Load "Scene"3. Make sure Rendering Mode is set to... Read more
[Regression] URP Unlit ShaderGraph is broken in Hybrid Renderer V2
How to reproduce:1. Open attached project (ECS_HybridURPSamples.zip) with 2020.32. Open MaterialOverridesSample scene Expected resul... Read more
Some lit Shaders are having huge count of variants which leads to projec...
How to reproduce:1. Open the user's attached "GLTFSizeRepo" project2. Select any ShaderGraph from "Packages -> glTFast -> Runt... Read more
Errors are Constantly thrown when Active Input Handling is set to Input ...
How to reproduce:1. Create a new URP template project2. Open Project Settings > Player > Active Input Handling and set it to "... Read more
[Oculus GO] PostProcessing effects are not applied to built applications
To reproduce:1. Open my attached project "OculusPP.zip", scene "SampleScene"2. Build to Oculus GO Expected: Post Processing is appli... Read more
[URP] Not all Post-process Color Adjustments effects are applied to the ...
How to reproduce:1. Open the attached project's Scene labeled "LayerPostEffectsTest"2. In the Hierarchy, select the "Global Volume B... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Global Settings Asset “Open Project Settings > Graphics …” text overflows the button bounds when Inspector is narrow
- The “x” button to delete the input for the Source project is inconsistent and only appears when hovered and creating a new Template
- The “Next” button is not greyed out and still active when creating a new Template in the Hub and the Source project was selected but then something was searched with no options
- “Select a project.” label under the title is not needed because the Source project dropdown already has a placeholder “Search or select a project” when creating a new Template in the Hub
- [Usability] “Sorry, no templates match the search “”” message is not informative when creating a new Project in the Hub with Custom Template filtering enabled but no Custom Templates created