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HandleUtility.ApplyWireMaterial(); does not contain Handles.zTest in Dot...
To reproduce: 1. Open users attached project "zTest.zip" 2. Open "SampleScene.unity" scene 3. Move the blue cube around 4. Observe a... Read more
CSharp Assembly and .sln files are not generated when creating Unity pro...
To reproduce: 1. Create a new Unity project and a new c# script 2. Check project's root folder Expected: CSharp Assembly and .sln f... Read more
CSProj generator cannot reference System.Xml when the include is defined...
To reproduce: 1. Create a new Unity project and a new c# script 2. Open "Assembly-CSharp" file in project's root folder 3. Search fo... Read more
[Android][Vulkan] Flickering and rendering glitches or black screen with...
Steps to reproduce: 1. Open user attached project 2. Make sure Vulkan is selected as graphics API 3. Build and run on a device 4. Ob... Read more
[UI] Baked and Realtime Shadow options are no longer displayed
Steps for reproduction: 1) Create a new project 2) Select `Directional Light` 3) In Inspector, find `Shadow Type` parameter 4) Obser... Read more
Main Camera object is not tagged with "Main Camera" tag in a default Sam...
To reproduce: 1. Create a new project 2. In the Sample scene, select the Main Camera object 3. Observe, that camera is untagged E... Read more
[Android] Building empty project with Gradle build system fails on Mac
How to reproduce: 1. Create a new project 2. Switch platform to Android 3. Keep everything default, just change Bundle Identifier 4.... Read more
Render Alignment cannot be changed when Shape Module is disabled, but Al...
How to reproduce: 1. Open user's project 2. Select "Particle System" in the Hierarchy 3. Open Shape Module and Renderer Module 4. En... Read more
[Metal] Selecting a material crashes editor when using a specific plugin
To reproduce: 1. Open repro project(link in edit) 2. Make sure that editor is set to OpenGL support 3. In project window open 'Micro... Read more
Unity editor freezes or crashes when changing platform to Android
Reproduction steps: 1. Download project "AbilityDraft_Client.zip" and open in Unity 2. Go to File -> Build Settings... 3. Change pla... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project