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Votes

0

Found in

2022.3.58f1

6000.0.38f1

6000.1.0b6

6000.2.0a3

Issue ID

UUM-98607

Regression

No

LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range

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How to reproduce:
1. Open the attached “IN-94755_LineRendererTest“ project
2. Open the “SampleScene“ and enter Play Mode
3. Select both the “Line” GameObject under the “Accurate Collider, Camera Y Rotation 0“ GameObject and the “Line” GameObject under the “Inaccurate Collider, Camera Y Rotation 90“
4. Observe the result

Expected result: Both “Line“ GameObjects have a MeshCollider that matches the shape of the “Line“ GameObject
Actual result: The “Line” GameObject under the “Accurate Collider, Camera Y Rotation 0“ has a MeshCollider matching its shape, while “Line” GameObject under the “Inaccurate Collider, Camera Y Rotation 90“ has a MeshCollider in the shape of a box

Reproducible with: 2022.3.58f1, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3

Reproducible on: MacOS 15.3 (M4)
Not reproducible on: No other environments tested

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