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Environment lighting does not get applied to LOD group's child objects w...
To reproduce: 1. Open user's attached project 2. In Hierarchy window, select Sphere object (parent) 3. In Inspector window, try chan... Read more
[SpeedTree] 2018.3 : Assertion appears after Playmode started from Prefa...
Steps: 1. Open https://drive.google.com/file/d/11sgHCDokZoj1b92P-hTCSOCu8pWhXhhF/view?usp=sharing 2. Instantiate Confier_Desktop.sp... Read more
[Imported Prefabs] Attempt to open empty legacy prefab shows exceptions ...
Steps: Link to empty prefab: https://oc.unity3d.com/index.php/s/XHnCCg95bn8D6fw 1. Put an empty prefab into Editor 2. Double clic... Read more
[Improved Prefabs] Error message appears twice from two different pieces...
Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Add script on it 4. Delete script asset 5. Drag root Ga... Read more
[Improved Prefabs] Adding a new script from "Add Component" button in In...
Steps: 1. Create a prefab out of any GameObject 2. Open it in Prefab Mode 3. Select root GameObject 4. Click on "Add Component" butt... Read more
[PLM] No emissive GI contribution for objects using custom meta pass lig...
Steps to repro: 1. Open the attached project and 'cube' scene; 2. Observe that cubes using custom emissive meta pass shaders contri... Read more
[Improved Prefabs] Attempt to make a new prefab from existing instance w...
Steps: 1. Make a prefab with any script 2. Have the instance of it in the Scene 3. Delete script ==> Instance is with missed script ... Read more
Mipmap generation is different between Unity 2017.* and Unity 2018.*
To reproduce: 1. Download attached .zip file "ParticleTrails.zip" and open "ParticleTrail2017" project in Unity 2. Open "Main" scen... Read more
Editor Crashes on Animator::Prepare when exiting Play mode
How to reproduce: 1. Open the attached owncloud Project 2. Enter Play mode 3. Exit Play mode Expected result: Editor exits play mod... Read more
[PLM] Seams of plane edges are visible on rendered shadow when using Sha...
How to reproduce: 1. Download and open attached project "TestScene" 2. Load Scene "test" found in Arts/Scenes/Scenes 3. Go to Lighti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off