Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.1.0a7
2018.3.0a3
Issue ID
1056185
Regression
Yes
CSharp Assembly and .sln files are not generated when creating Unity project
To reproduce:
1. Create a new Unity project and a new c# script
2. Check project's root folder
Expected: CSharp Assembly and .sln files are generated on project creation or if they are not present in the project
Actual: CSharp Assembly and .sln files are not generated
Reproduced in: 2018.1.0a7, 2018.1.7f1, 2018.2.0b11
Not reproduced in: 2017.2.3p2, 2017.4.6f1 ,2018.1.0a6
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment