Search Issue Tracker
Fixed in 2018.3.X
Votes
0
Found in
2018.2.0b10
Issue ID
1056027
Regression
No
Render Alignment cannot be changed when Shape Module is disabled, but Align To Direction is ticked
How to reproduce:
1. Open user's project
2. Select "Particle System" in the Hierarchy
3. Open Shape Module and Renderer Module
4. Enable Shape Module, tick "Align To Direction" and disable Shape Module
5. Try changing "Render Alignment" in Renderer Module
Expected result: Renderer Alignment can be changed when Shape Module is disabled.
Actual result: Renderer Alignment cannot be changed when Shape Module is disabled, but Align To Direction is ticked.
Reproducible with - 2018.3.0a4, 2018.2.0b11, 2018.1.7f1, 2017.4.6f1, 2017.2.3p2, 2017.1.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash after the “State comes from an incompatible keyword space“ log when opening the project
- [Android] GameObject are not rendered at all or rendered black when in the custom shader “multi_compile_instancing“ is enabled with two “float4” instance properties are present on older devices
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
Add comment