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Animator StatemachineBehaviour does not change active states when transi...
Steps to reproduce: 1. Download and open the attached project 2. Enter Play Mode 3. Step through Play mode until interruption occurs... Read more
[Linux Editor] crash on trying to bake terrain
-e: see title, editor just crashes a few seconds after adding to the scene --doesn't crash on Windows (same version), doesn't crash ... Read more
Giving prefab the same name as other prefab had while it has missing pre...
To reproduce: 1. Create prefab 2. Create another prefab 3. Open first prefab for editing. 4. Delete first prefab asset. 5. Rename s... Read more
[Backend] Assertion appears while saving prefab from legacy scene
Steps: 1. Open attached project 2. Load "MemoryMatch" scene 3. Drag "SortPositionCardEasily" GameObject to Project Browser 4. Choose... Read more
Error in CSharpNamespaceParser when importing C# scripts
Steps to reproduce: 1. Open attached project (2.) Do Reimport All in case "Error in CSharpNamespaceParser" is not in console Repro... Read more
Script fails to transform Camera position in build only
How to reproduce: 1. Open the attached project and enter the Play mode 2. Select "Singleplayer" -> "New Game" -> "Player - Player" -... Read more
[Backend] Assertions appear while dragging missing asset prefab instance...
Steps: 1. Create Cube and Sphere as child 2. Make a prefab out of it (left instance in the scene) 3. Delete prefab asset ==> Cube an... Read more
[Improved Prefabs] ObjectSelector does not detect prefab asset with Ligh...
Steps: 1. Add 'Cube' GameObject and add 'Light' component on it 2. Make a prefab asset out of it 3. Click on 'Windows -> Rendering -... Read more
Wireframe in 'Baked Lightmap' debug mode is not at the correct location
When going in Baked Lightmap debug mode, the wireframe is display at a wrong location Note: Certainly a camera-relative issue To de... Read more
[Anima2D] Errors are thrown when rebinding and applying changes in "Spri...
How to reproduce: 1. Open attached project "Anima2DRebindErrors.zip" and scene "GameScene" 2. In Hierarchy window, select "LeftFoot... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] GameObject are not rendered at all or rendered black when in the custom shader “multi_compile_instancing“ is enabled with two “float4” instance properties are present on older devices
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP