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[Improved Prefabs] ArgumentException appears while applying prefab insta...
Steps: 1. Make two prefabs 'A' and 'B' 2. Instantiate them both 3. Create a script and add it to 'B' 4. Delete the script asset 5. A... Read more
[Improved Prefabs] Editor crashes while saving GameObject as prefab from...
Cannot repro with a new project. Steps: 1. Open attached project 2. Load '2DCharacter' scene 3. Drag 'Crates' GameObject to Project... Read more
[IL2CPP] Build fails using Development Build and Script Debugging
Reproduction steps: 1. Open one of two attached projects. - RemoteOutage.zip (1GB but opens faster) (Recommended) - 1053308_stripp... Read more
Editor throws null reference on making builds for any platform
Editor throws null reference exception on making build any platform. Steps To Reproduce: 1. Launch the editor. 2. Go to File -> Bu... Read more
Legacy Sprite Packer window's button and instructions are outdated
How to reproduce: 1. Open new Unity project 2. Go to Window -> 2D -> Sprite Packer 3. Press "Open Project Editor Settings" button E... Read more
WebCamTexture.devices returns empty name string when WebCam name contain...
How to reproduce: 1. Make sure you have a WebCam with a name that contains special characters 2. Open the attached "TestFor1054494.z... Read more
Console error shown when clicking Lighting -> Baked Lightmaps
Errors and warnings (see attached screenshot) pop up when I go to Lighting -> Baked Lightmaps. It only happen if 1) I am using an de... Read more
Undo after Unpacking/deleting prefab Completely on an instance with miss...
To reproduce. 1. Create prefab. 2. Delete its asset. 3. Unpack prefab instance of this prefab. 4. Press undo. Expected result: Aft... Read more
Crash on FindRelativeTransformWithPath when passing null to Transform.Find
How to reproduce: 1. Open the attached project 2. Enter the Play mode Expected result: Editor does not crash. Actual result: Editor... Read more
TextMeshPro settings are not moved to the new "Settings" location
Steps to reproduce: 1. Start a new project 2. Go to Edit -> Project Settings 3. Notice that the only available option available to s... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- LineRenderer.BakeMesh generates a box-shaped MeshCollider when the camera's Y-axis rotation is in a specific range
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project