Search Issue Tracker
Fixed in 2018.3.X
Votes
5
Found in
2017.4.4f1
Issue ID
1054356
Regression
No
[Metal] Selecting a material crashes editor when using a specific plugin
To reproduce:
1. Open repro project(link in edit)
2. Make sure that editor is set to OpenGL support
3. In project window open 'MicroSplatData' folder
4. Select 'MicroSplat' material
5. Notice that info about the material is shown in the inspector
6. Enable Metal editor support
7. Select 'MicroSplat' material(editor crashes)
To fix compilation in 2018.3 go to the file it whines about and change all TextureCompressionQuality to UnityEditor.TextureCompressionQuality
Reproduced: 2017.1.3f1, 2017.2.2p4, 2017.3.2f1, 2017.4.6f1, 2018.1.7f1, 2018.2.0b11
Not reproducible: 2018.3.0a1, 2018.3.0a3 because of compiling errors(couldn't find 2018.3 documentation to fix it)
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
StormhavenStudios
Aug 08, 2018 21:53
Any hints as to which version this is fixed in?