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Editor uninstaller leaves some DLL files behind on Windows
To reproduce: 1. Remove Unity via Uninstaller.exe 2. Observe that when the uninstaller finishes, there are still files in the folde... Read more
[Improved Prefabs] Assembly reload breaks hierarchy state for unsaved ob...
Steps: 1. Add GameObject and make a prefab out of it 2. Open Prefab Asset in Prefab Mode 3. Turn Off 'AutoSave' toggle 4. Add a few ... Read more
[Improved Prefabs] Impossible to make a prefab out of the child of the p...
Steps: 1. Add GameObjects 'A' and 'B' 2. Parent 'B' under 'A' 3. Make a prefab out of this structure 4. Delete Prefab Asset 5. Drag ... Read more
[Improved Prefabs] "Create empty child" takes into account the selection...
Steps: 1. Make a prefab asset out of any GameObject 2. Select it in Project browser 3. Click on "GameObject -> Create empty child" m... Read more
UNITY_2017_4_OR_NEWER preprocessor is not recognised when using #if UNIT...
To reproduce: 1. Open any script in any project 2. Add preprocessor #if UNITY_2017_4_OR_NEWER Expected: UNITY_2017_4_OR_NEWER is re... Read more
Unhandled exception when building IL2CPP with unsafe (void**)(*(void**) ...
Steps to reproduce: 1. Open user attached project 2. Enable Unsafe Code in Player Settings 3. Switch from Mono to IL2CPP Scripting B... Read more
[.NET 4.6] System.Runtime.WindowsRuntime.dll and System.Runtime.InteropS...
Steps to reproduce: 1. Open user attached project 2. Make sure the Scripting Runtime Version is set to .NET 4.6 3. Observe that both... Read more
2018.2 Performance regression in BehaviourManager::Update
We are seeing a 15% performance drop on Windows standalone in some scenarios between 2018.1 and 2018.2. Repro 1. Download attached ... Read more
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1...
AgentDetachesAndAttachesToSurface test fails in NavMeshComponents-2018.1 project To reproduce: 1) Open attached project or get it f... Read more
ConvexHullBuilder throws errors while exporting inflated mesh to asset b...
How to reproduce: 1. Open tester-submitted project (FBXProblem.zip) 2. Open Asset Bundle Browser 3. Build asset bundles 4. Inspect "... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Different build sizes between Editor build and command-line build when "Static Batching" is enabled
- Particle System "Start Rotation" property affects a different axis when upgrading to newer Editor versions
- "Light" Component's "Culling Mask" setting is hidden but still has an effect when using HDRP
- Selecting the Web platform can be done when using the HDRP project
- Textures swap when SpriteRenderers with shared materials and animators are toggled on and off