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[Undo] GameObject is duplicated when undoing "Replace Base" operation
Steps: 1. Create a new project 2. Add a GameObject 3. Convert it to prefab and then to Variant 4. Open variant InContext 5. Drag roo... Read more
[Android] [IOS] Player is not rendering Scene when built
Reproduction steps: 1. Open the attached project "BasicEntitiesURPTemplate" 2. Build and run the “Assets/ExampleScene/EntityScene.... Read more
SpriteAtlas Inspector Preview panel does not update page controls when p...
Reproduction steps: 1. Open the attached project “SpriteAtlasPages” 2. In the Project window select the Sprite Atlas “Assets/New Spr... Read more
[Metal] Metal warning thrown when opening an URP sample project
How to reproduce: 1. Create and open a new URP 3D Sample Scene project 2. Observe the console Expected results: No errors/warni... Read more
"The asset has been scheduled for reimport" error message is thrown when...
How to reproduce: 1. Open the attached "1362268.zip" project 2. In the "Assets" folder right click on the "Fonts" folder 3. Select R... Read more
Standard (Specular Setup) shader still has specular when using a black s...
Standard (Specular setup) shader with black specular still have specular color rendered. I'm not sure is it intended (because of new... Read more
[URP] Environment Reflections Intensity Multiplier property is ignored w...
How to reproduce: 1. Open the attached project named "EnvironmentReflectionsModifier_HRv2.zip" 2. Open the SampleScene 3. Observe th... Read more
Output conversion and undoing actions result in missing shadergraph fiel...
How to reproduce: # Note - this reproduction is consistent but will require patience as it does not seem to have common pattern. I... Read more
Crash on CallWindowProcW when opening windows form in Play Mode
Reproduction steps: 1. Open the user’s attached project 2. Enter Play Mode 3. Press the “W” key on the keyboard 4. Close the ope... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation