Search Issue Tracker
Fixed
Fixed in 6000.0.26f1, 6000.1.0a3
Votes
1
Found in
6000.0.25f1
6000.1.0a2
Issue ID
UUM-85527
Regression
No
Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
How to reproduce:
1. Open the “wheelRepro“ project
2. Open the “SampleScene”
3. Enter Play Mode
4. Press “W” key
5. Observe the vehicle GameObject in the Game view
Expected result: Wheels of the vehicle stay on the ground
Actual result: Wheels of the vehicle fall through the ground
Reproducible in: 6000.0.25f1, 6000.1.0a2
Could not test with: 2021.3.45f1, 2022.3.51f1 (Compilation errors)
Reproduced on: Windows 10, Windows 11
Not reproduced on: No other environments tested
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- GPU utilization increases by 20% on Meta Quest headsets when Render Graph is enabled on 6000.0.16f1 and higher
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
Add comment