Search Issue Tracker
SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable
Steps to reproduce: 1) open the project 2) open one of the scenes 3) drag other 2 scenes into hierarchy 4) right click the bottom sc... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project 2. Switch to iOS 3. Build to different folder than project like documents 4. Try to append Note: Appending so... Read more
Draggable Scene tool overlays will not retain their layout when adding a...
How to reproduce: 1. Create a new Project 2. Drag the Scene tool overlays to different positions 3. Right-click on the Scene View Ta... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce: 1. Open the original project "hdrpupgraadefailure.zip" 2. Navigate to Project -> Assets -> Scenes and open Sampl... Read more
”NullReferenceException” error appears when creating a new GameObject th...
How to reproduce: 1. Open project “TestFeature.zip“ 2. Dock Timeline window 3. Add the “TestReset” Script to a “val” GameObject ... Read more
BoxCast2D and CircleCast2D has inconsistent edges at the starting collider
Steps to reproduce: 1) open users attached "New Unity Project 2.zip (3 MB)" 2) play the scene note: Green box is of size = 1 and cas... Read more
Window stays outside the display when switching from multiple monitors t...
How to reproduce: 1. Create a new project 2. Detach Game window and drag it out to a second display 3. Disconnect the monitor that ... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
[Hub][Linux] Incorrect versions of OpenJDK and NDK get installed when us...
Reproduction steps: 1. Open the terminal 2. Enter the command “unityhub --headless install --version 2022.2.11f1 --changeset 621cd... Read more
AsyncOperation.allowSceneActivation is ignored when refocusing Editor
Reproduction steps: 1. Open the attached “Test Project” project 2. Enter the Play Mode 3. Click on a different window, outside th... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation