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[Android] Build and run fails when Rewired is present in the project
Repro steps: 1. Open QA attached project "repro_1169148" 2. Switch build target to Android 3. Build and run Actual: Build fails wi... Read more
[HDRP] Probe Volume density too high when using more than one Probe Volu...
How to reproduce: 1. Open the attached user’s project “unityHX.zip” 2. Window > Analysis > Rendering Debugger > enable “Display Br... Read more
Draw buffer does not clear when moving a 3D object in the scene making b...
Steps to reproduce: 1. Create a new project with 2021.1.0a1 2. Create any 3D object in the Scene 3. Move the 3D object in the Scene ... Read more
ContextMenuItem does not correctly inherit when attempting to use it wit...
How to reproduce: 1. Open the attached Project "TestProject" 2. In the Project Window select "Assets/ChildSO" 3. In the Inspector... Read more
[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce: 1) Download and open scene 'ParticleTest-scene' 2) Play the scene and spawn a ParticleSystem (GUI) 3) Turn the C... Read more
[HDRP] Materials remain pink when they are upgraded to HDRP Materials
Steps to reproduce: 1. Open the original project "hdrpupgraadefailure.zip" 2. Navigate to Project -> Assets -> Scenes and open Sampl... Read more
LogStringToConsole is performing too many allocations when printing to c...
To reproduce: 1. Open attached project "StackTraceBR.zip" 2. Make sure the Profiler window is open and only GarbageCollector graph i... Read more
[UIToolkit] ListView elements are selected incorrectly
Reproduction steps: # Open the user's attached project # Select the "Show > Me" menu item to bring up the window containing ListVie... Read more
[TextureImport] Since 5.3 crashes in batch mode when importing certain t...
Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x) Editor running in batchmode (does not repro in the Editor GUI) ASTC Texture... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
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- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation