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Timeout value does not propagate when using a DelegatingHandler as the m...
1. What happenedTimeout value does not propagate when using a DelegatingHandler as the main HttpClient handler2. How can we reproduc... Read more
Material breaks when setting HDR Color Picker Intensity value over 23
How to reproduce:1. Open the user's attached project2. Open scene Scenes/SampleScene3. In the Project window, go to Assets/ReproAsse... Read more
All files are deleted when building an iOS Player to the desktop
How to reproduce:1. Create a new project2. File > Build Settingsā¦3. Select iOS and Switch Platform4. Click Build and select Deskt... Read more
[URP] Built-in to URP Render Pipeline Converter fails as cascade levels ...
How to reproduce: 1. Create a new 3D template project2. Open Package Manager and Import Adaptive Performance package3. Download Envi... Read more
Undocked Editor windows can not be positioned outside the visible screen...
How to reproduce:1. Open the attached project (1357435.zip) and make sure "SampleScene" is open2. Enter Playmode3. Press the S key t... Read more
[Mobile] [Input System] InputSystem.EnableDevice is null when using Atti...
How to reproduce:1. Open the attached project "1362730.zip"2. In the Build Settings switch to the Android platform3. In the Build Se... Read more
Lists auto expand when scrolling down in the Inspector Window
How to reproduce:1. Open user attached project "Reorderable Bug.zip"2. Open scene "TestScene"3. In the Hierarchy window select GameO... Read more
GameObjects in the Scene are not selectable when using "w" after paintin...
How to reproduce:1. Open project "tilemaptest3.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. In the Tile Palle... Read more
Texture Filter Mode is ignored when set on external native Texture
How to reproduce:1. Open user-submitted project2. Play the "MinimalPlayback" Scene3. Pause the Scene once the Image appears4. Open S... Read more
Interface default implementation crash when passing class as a generic p...
How to reproduce:1. Open the project "InterfaceDefaultMethods.zip"2. Open "SampleScene" Scene (Assets>Scenes>SampleScene)3. En... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class