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[HDRP] SurfaceOptionUIBlock.DoOpaqueRenderingPassPopup error when in wir...
How to reproduce: 1. Open the "testScene" Scene in the "case_1184602.zip" Unity project 2. Switch to Wireframe scene view 3. Select ... Read more
[Android] Images masked with RectMask2D are not visible on devices with ...
Reproduction steps: 1. Load the user's project 2. Build and Run on device 3. Observe the white lines on a black background Expected... Read more
Editor crashes on mono_log_write_logfile when repeatedly entering and ex...
How to reproduce: 1. Open the attached project ('case-1329488.zip') 2. Open the 'AI' Scene 3. Enter Play Mode 4. Exit Play Mode 5. R... Read more
[Editor] Some terrain component's tooltips aren't displayed
Steps to repro: 1. Open Unity; 2. Create new project; 3. Add Terrain gameobject (GameObject -> 3D Object -> Terrain); 4. Select Ter... Read more
IL2CPP: 3D array access generates code which segfaults on iOS
The attached project will, when built for iOS using IL2CPP, generate code which halts with EXC_BAD_ACCESS. Tested with Unity 4.6.2p1... Read more
[URP] Render features with event AfterRendering or AfterRenderingPostPro...
How to reproduce: 1. Open the user-attached project 2. Open the “SampleScene” Scene 3. In the Search Bar of the Project window searc... Read more
[XR SDK] [URP] Vignette post processing effect is overlapping between eyes
Reproduction steps: 1. Open the attached project ("VR Vignette Test.zip") 2. Open the "New Scene 1" scene 3. Enter the Play mode 4. ... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip" 2. In project tab, select "Referencer" 3. Unity crashes at Component_... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project 2. Switch to iOS 3. Build to different folder than project like documents 4. Try to append Note: Appending so... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation