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[VFX Graph] Graph cannot be saved and NullReferenceException is thrown w...
How to reproduce: 1. Create a new project or open the existing one 2. Create a new VFX Graph and open it 3. Save the Graph Expected... Read more
Changes made to "Scripting Define Symbol" are not saved if "Apply" is pr...
How to reproduce: 1. Create a new project 2. Press Edit -> Project Settings -> Player 3. Under the "Scripting Define Symbol" pres... Read more
Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more
[ChromeOS] Cursor position value is not updating when left mouse button ...
# Open the attached project # Go to Edit > Project Settings > Player > Other Settings # Set Scripting Backend to IL2CPP # In Targ... Read more
[Windows] Agent moves into obstacles when moving towards the destination...
*Note: Not reproduced in Play mode* How to reproduce: 1. Open the "NavigationIssue" project 2. Open the "Main" scene 3. Build ... Read more
[URP] Environment Reflections Intensity Multiplier property is ignored w...
How to reproduce: 1. Open the attached project named "EnvironmentReflectionsModifier_HRv2.zip" 2. Open the SampleScene 3. Observe th... Read more
GC Alloc every frame when using Addressables
Reproduction steps: 1. Open the attached project “AddressablesBug” 2. Enter Play mode 3. Open the Profiler window and select a fr... Read more
Render Texture is not cleared before Camera rendering when using Univers...
How to reproduce: 1. Open User's attached URPTemplate.zip project 2. Open SampleScene found in Assets -> Scenes 3. Enter the Play mo... Read more
[ProBuilder] Mesh names can change when modifying Scenes
How to reproduce: 1. Open the user's attached project and load Scene "SampleScene" 2. Select the "Cube" GameObject in the Hierarchy ... Read more
Mesh with Cast Shadows set to Shadows Only isn't selectable in scene view
Steps to reproduce: 1. Open attached project 2. Open scene "repro" 3. In hierarchy, select plane and notice that it has "Cast Shado... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Colliders of GameObject with Rigidbody component fail to collide with another GameObject when Rigidbody becomes Kinematic
- Shader cache uploads occur when the "Upload" parameter is disabled in the Cache Server settings
- "ApplySingleProperty clear overrides error" error when applying SerializedReference override to Prefab's nested Prefab
- About Unity window shows extended version numbers including staging tag
- Mono release JIT incorrectly replaces long multiplication with a left-shift operation