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Calling ReleaseAsset() on AssetReferenceSpriteAtlas results in lost refe...
How to reproduce: 1. Open attached project "SpriteAtlasReload.zip" and scene "Example" 2. Enter Play mode 3. Click on "Create Sprit... Read more
Console is spammed with exceptions when trying to assign texture asset t...
How to reproduce: 1. Create and open a new project 2. In the Project window create a Square sprite texture 3. In the Editor select '... Read more
Text field overlaps menu icon in HDR Color window when renaming or setti...
How to reproduce: 1. Open attached project ("repro.zip") 2. Select Gradients asset in Project window (Assets->Editor->Gradients) 3. ... Read more
[URP] Exponential fog overrides the colour of close up particles
To reproduce this: - download this project - open it with Unity 2019.3.0b4 - open the SampleScene - notice that the particles are gr... Read more
HDRP Decals emission is not visible on transparent materials/objects
How to reproduce: 1. Open attached project "DecalsTransparentSubsurfaceBugRepro.zip" and scene "SampleScene" 2. Observe gree Decals... Read more
[ShaderGraph] Cannot redo undone actions when certain nodes are added to...
After adding certain nodes to a shader graph, you cannot redo any actions you make afterwards unless it is a 'Change GraphView Selec... Read more
[Input Systems] [Android] delta/x [Touchscreen] always returns the same ...
To reproduce: 1. Open attached project 2. Build and run Sample scene to Android device 3. Move with the finger on the mobile device ... Read more
[IMGUI] Outline Tolerance value is clipped on dragging the slider in Spr...
Outline Tolerance value is clipped on dragging the slider in Sprite Editor window Steps to repro: 1. Open the attached project. 2. ... Read more
Objects containing Asian characters throw errors when trying to publish ...
How to reproduce: 1. Create new project 2. Enable Collaboration, publish your project 3. Create a Material and name it: __곷___怨쀬뵠__... Read more
[Visual Effect Graph] Infinite compilation using subgraph
Repro step : - Open the attached project - Open the visual effect graph - Observe the group node "Connect these" close to output - C... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts