Search Issue Tracker
Won't Fix
Votes
0
Found in
2022.3.57f1
6000.0.37f1
6000.1.0b5
6000.2.0a2
Issue ID
UUM-97276
Regression
No
Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
How to reproduce:
1. Create and open a new project
2. Open Shortcut Manager (Win: Edit > Shortcuts, Mac: Unity > Shortcuts)
3. Set “Scene View/Menu 1“ shortcut bind to “Mouse 0” (left-click)
4. Left-click in the Scene view
5. Press “Resolve Conflict…” in the Shortcut Conflict popup
6. Observe Shortcut Manager
Expected result: the Binding Conflicts filter shows the conflicting shortcuts
Actual result: the conflicting shortcuts are not shown
Reproducible with: 2022.3.57f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a2
Could not test with: 2021.3.47f1 (shortcut context not available)
Reproducible on: macOS 15.2 (M1 Max)
Not reproducible on: no other environments tested
Note: The conflicting shortcuts do not show up due to being in different contexts, but get caught when interacting with the Scene view and are not handled in the Shortcut Manager
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Package signature validation unexpectedly return an invalid signature status if the validation check is done after the code signing certificate validaty range has passed
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
Resolution Note:
This is a known limitation of the shortcut contexts at the moment. That should be investigated as part of a larger refactoring of the shortcut manager.