Search Issue Tracker
Fixed in 8.0.0
Votes
0
Found in [Package]
7.1.1
Issue ID
1186191
Regression
No
[Visual Effect Graph] Infinite compilation using subgraph
Repro step :
- Open the attached project
- Open the visual effect graph
- Observe the group node "Connect these" close to output
- Connect and observe the infinite recompilation.
Expected : the application should remain responsive, it's not suppose to stall or crash.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Add comment