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Votes

0

Found in

6000.0.38f1

6000.1.0b6

6000.2.0a3

Issue ID

UUM-97309

Regression

Yes

"Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used

-

Reproduction steps:
1. Open the attached “IN-94494.zip” project
2. Open the “SampleScene”
3. Open the Frame Debugger (Window > Analysis > Frame Debugger)
4. In the Hierarchy find “Car 3” and “Car 1” GameObjects
5. Make sure "Custom Sprite Renderer Properties" script Components are enabled on them
6. Enable the Frame Debugger
7 Observe the "Draw Additional Lights Shadowmap" calls

Expected result: The "Draw Additional Lights Shadowmap" has 2 calls
Actual result: The "Draw Additional Lights Shadowmap" has 12 calls

Reproducible with: 2023.3.0b5, 6000.0.38f1, 6000.1.0b6, 6000.2.0a3
Not reproducible with: 2022.3.58f1, 2023.3.0b4

Reproducible on: Windows 11
Not reproducible on: no other environment tested

Note:
- In earlier versions the call in the Frame Debugger is called “Additional Lights Shadowmap”

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