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[URP]SpeedTree Shaders makes shadows become fully black when switching t...
Steps to reproduce: 1. Open user's attached project "WaterShaderExample.zip" 2. Open "WaterTest" scene 3. Notice that the trees have... Read more
[Addressables] Scene loaded with Addressables is empty in Fast Mode when...
How to reproduce: 1. Open user-submitted project (Addressables Scene Loading) 2. Open 'FirstScene' scene 3. Make sure the Play Mode ... Read more
[HDRP] Editor crashes after leaving Play mode, using HDRP and calling Gr...
How to reproduce: 1. Create a HDRP template project and open "SampleScene" (URP or LWRP does not reproduce the issue) 2. Import att... Read more
[Addressables] Paths for Assets marked as 'Addressable' do not update in...
How to reproduce: 1. Open user-submitted project (AddressablesPathUpdate) 2. Open the Scenes folder and mark 'SampleScene' as 'Addre... Read more
Color discrepancy between source VideoClip and VideoPlayer output
How to reproduce: 1. Open attached project "VideoTestProject.zip" and scene "" 2. Enter Play mode 3. Compare Game view video with t... Read more
[Scene Vis] Prefab of Hidden GameObject does not save its hidden state w...
Prefab of Hidden GameObject does not save its hidden state when it is being dragged and drop in Hierarchy Steps to Reproduce: 1. C... Read more
[IMGUI] Blue highlight is missing on creating Visual Effect game object
Blue highlight is missing on creating Visual Effect game object. Steps to repro: 1. Create a new project. 2. Window > Package Manag... Read more
[Themes] Package dependencies usage text is distorted and difficult to r...
Package dependencies usage text is distorted and difficult to read when using default font (Inter). Refer the attached screenshot S... Read more
[Visual Effect Graph] Rate dropdown text "Set" is overlapping with the d...
Rate dropdown text "Set" and dropdown icon are overlapping from Play Controls window under Scene view, Refer attached screenshot. S... Read more
[IMGUI] GameObjects or Menu scaling for 4k monitor is always distorted
For 4k monitors, when UI scaling is increased from the preferences window the file menu does not get scaled whereas the gameObjects ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts