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Sub Emitter particle's width is twice its height when Separate Axes in t...
How to reproduce: 1. Open the attached project "Any3D.zip" 2. Load "SampleScene" scene 3. Observe the particles in Game view Expect... Read more
[Visual Effect Graph] Properties under "Multiply Node" are distorted on ...
All properties under "Multiply Node" get distorted while selecting settings dropdown on adding or modifying Properties under Subgrap... Read more
[Visual Effect Graph] Unable to delete Texture.pCache asset from Project...
Unable to delete Texture.pCache asset from Project Window as well as it can not be deleted from File Explorer, Refer attached video.... Read more
[Linux] Column layout menu does not appear on burger button in Project W...
The column layout menu does not appear on the burger button. It appears outside the Project Window. Refer attached video. Steps to ... Read more
[Linux] [IMGUI] Inspector Window does not resize with 2/3, 4 Split, Defa...
Inspector Window is not resized with 2/3, 4 split, Default and Tall windows layout. Steps to Repro: 1. Create an empty project 2. C... Read more
[DX12] Requesting sRGB RenderTexture in Linear editor is wrong
Linear Editor only. Steps: 1.download attached project 2. Make sure you are using Linear color space (PlayerSettings) 2. open repro... Read more
Depth-only RenderTexture allocates too much GPU memory on D3D11 and D3D12
How to reproduce: 1. Open attached project "d3d-depth-only-rt-overallocates.zip" and scene "SampleScene" 2. Enter Play mode 3. Laun... Read more
[iOS] [GLES2] Stencil buffer doesn't work
Reproduction steps: 1. Open the attached project. 2. Make sure Graphics API is set to OpenGLES2. 3. Build and run it on an iOS devic... Read more
"Jobs can only create Temp memory" error is thrown when using ExclusiveE...
Steps to reproduce: 1. Open the attached project "1180476.zip" 2. Open "SampleScene" 3. Enter the Play mode 4. Observe the console ... Read more
2D Animation package performance has degraded in newer (2.2.0 P4 and lat...
How it was tested: 1. Created a new project 2. Added assets from ("REPRO.zip") 3. Added 4 copies of ("agate.psb") asset to the Scene... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts