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Incorrect Pre-Build event command line on Universal build
Reproducible on 4.6.0f1, 4.6.1f1, 4.6.3f1; Visual Studio solution created by Unity after the Windows Store Universal 8.1 build from... Read more
Prefab relations break when unpacking outermost Prefab in nested Prefabs
How to reproduce: 1. Open attached project "1287352.zip" 2. Open "SampleScene" Scene 3. In Hierarchy window > Click on "Prefab1" 4.... Read more
PingObject repeats indefinitely when clicking on a repeating error in th...
Steps to reproduce: # Open the attached project # Open Assets/Scenes/SampleScene.unity # Ensure that 'Collapse' is toggled on ... Read more
UIToolkit Inspector fields alignment regression
1. What happened Value fields are no longer aligned properly for nested data structures when using UIToolkit for default inspectors ... Read more
[Android]Input.gyro.updateInterval returns incorrectly formatted values ...
Steps to reproduce: 1. Open attached project 2. Open "_scene" scene 3. Build for Android -Gyro Update Interval on Android is returne... Read more
"Platform AndroidPlayer does not support graphics device type OpenGL ES ...
Reproduction steps: 1. Open the “ASDQWE” project 2. Observe the Console Window Expected result: No warning is visible Actual result... Read more
[AR FOUNDATION] Shadow receiving Shader Graph not working when used on A...
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Observe the shadows of Game Objects inside Scene and Game views in ... Read more
Asset Store view docking corrupts scene view (5.0 RC3 Mac)
To reproduce: 1. Open a project 2. Open asset store 3. Dock it in a way which would cause the scene view to resize Expected result:... Read more
[Mac] DLLNotFoundException when trying to Open DLL on Mac
Reproduction steps: 1. Open attached Project "DLL_Issues_Mac" 2. Open "Assets/Scene" Scene 3. Press Play Expected result: Play mode... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer