Search Issue Tracker
By Design
Votes
0
Found in
2021.3.45f1
2022.3.52f1
6000.0.25f1
6000.1.0a2
Issue ID
UUM-86120
Regression
No
Crash on __pthread_kill when entering Play mode
Reproduction steps:
1. Open the “IN-87591.zip” project
2. Open the “Assets/Scenes/CarDemo” Scene
3. Enter Play mode
4. Observe the crash
Reproducible with: 2021.3.45f1, 2022.3.51f1, 6000.0.25f1, 6000.1.0a2
Reproducible on: macOS 15.0 (M1 Max), macOS 14.6.1 (M2 Ultra)
Not reproducible on: macOS 14.6.1 (Intel), Windows 11
First few lines of the stack trace:
#0 0x000001a01955d0 in __pthread_kill
#1 0x70578001a00daa30 in abort
#2 0x131380014e6940a4 in monoeg_g_printv
#3 0x0000014e6794bc in mono_log_write_logfile
#4 0x0000014e6942bc in monoeg_g_logv_nofree
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Value on Slider (Int) control in UI Builder displays as default when saving UI Document
- Color mismatch in UI Builders Library panel when the Editors theme is set to Light Mode
- [Android ] "AndroidJNI.ToBooleanArray" returns a random non-zero value instead of "IntPtr.Zero" when the method argument is null
- Non-HDR color picker opens when selecting material color with HDR enabled
- Crash on EditorApplication:Internal_CallUpdateFunctions when pushing property block by index to SpriteShapeRenderer
Resolution Note:
This crash is due to the project P/Invoking into AirSimWrapper and not finding the AirSimWrapper library with the correct architecture or not finding the export from the call. The repro project provided does not have the AirSimWrapper plugin included, though I did find online that it is set to build on mac for x86_64 only. So it should be verified that the AirSimWrapper.bundle is actually the correct architecture and has the export for which the crash is happening.