Search Issue Tracker
By Design
Votes
0
Found in
2018.4
2020.1.6f1
2021.1
Issue ID
1279168
Regression
No
[Mac] DLLNotFoundException when trying to Open DLL on Mac
Reproduction steps:
1. Open attached Project "DLL_Issues_Mac"
2. Open "Assets/Scene" Scene
3. Press Play
Expected result: Play mode enables successfully and ID of dll is written to Console
Actual result: DLLNotFoundException is thrown
Reproducible with: 2018.4.28f1, 2019.4.13f1, 2020.1.12f1, 2020.2.0b10, 2021.1.0a3
Tested with: macOS Catalina 10.15.7 (Reproducible), Windows 10 Pro (Not reproducible)
Switching to Build target: Windows, then back to Mac did not solve the problem.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Packman: The same asset data is displayed differently in "Import" and "Remove" popups
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
Resolution Note:
It seems that you are trying to load a native dll that is built for Windows that is not a dylib http://sushihangover.github.io/mono-unable-to-find-the-ldylib-native-library/.