Search Issue Tracker
Active
Under Consideration for 6000.0.X, 6000.1.X
Votes
2
Found in
6000.0.25f1
6000.1.0a2
Issue ID
UUM-86099
Regression
No
Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
Reproduction steps:
1. Open the attached “DummyRendererFeatureBug.zip” project
2. Select ‘PC_Renderer’ asset from the Project Window (Assets > Settings)
3. Make sure ‘Dummy Renderer Feature’ is enabled in the Inspector
4. Enter the Play mode
5. Observe the Game view
Expected result; The Game view is red
Actual result: The Game view is black
Reproducible with: 6000.0.25f1, 6000.1.0a2
Couldn’t test with: 2021.3.45f1, 2022.3.51f1 (Render Graph not supported)
Reproduced on: Windows 10 (User’s), Windows 11
Not reproducible on: No other environment tested
Note:
- Disabling and re-enabling the ‘Dummy Renderer Feature’ makes the Game view red
- Also reproduces when injection point is 'RenderPassEvent.AfterRenderingPrePasses'
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reference to a deleted GameObject becomes "None" instead of "Missing" when the GameObject is restored with undo after entering and exiting Play Mode
- Size value in Particle System Curve's tab is highlighted with selection across all tab header
- Particle System Curve's Presets window has no visual indication of what preset is selected
- Blur shader doesn't work when the "Scene Color" Node is attached to the UI "Output" Node
- Particle System Curve presets can't be scrolled and some of them can't be selected if window is too narrow to fit them all
Add comment