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[URP] The Camera renders black screen when Post Processing is enabled in...
How to reproduce: 1. Open the attached "PostProcessing2DRenderer.zip" project 2. Open the "SampleScene" Scene 3. Enter Play Mode 4. ... Read more
Crash on GetGoodPathNameForGUID when saving scene while loading a scene ...
How to reproduce: 1. Open attached project 2. Add empty game object to SampleScene 3. Save scene Reproducible with: 2017.4.29f1, 20... Read more
Mask is not being rendered into RenderTexture in Game View when Render M...
How to reproduce: 1. Open user attached 'Svg UI Repro.zip' project 2. Open 'SampleScene' Scene 3. Select 'Mask' child of 'Canvas - S... Read more
[Canvas] [Image] Size and rotation of child image inside canvas changes ...
Reproduction steps: 1. Open attached Unity project. 2. Open "CanvasError" scene. 3. Select "Cube > Canvas" game object in the hierar... Read more
Sprite Atlas Hash changes between build targets
How to reproduce: 1. Open the attached project "case_1186887-SpriteAtlasPerforceIssue.zip" 2. Text edit the file 'Atlas.spriteatlas'... Read more
After adding grass to the terrain - the whole Editor becomes very slow (...
After adding grass to the terrain - the whole Editor becomes very slow (Gfx.WaitForPresent) 1. What happened When adding grass to t... Read more
[WebGL] File suffixes are stripped away when "Name Files as Hashes" opti...
How to reproduce: 1. Open the attached project 2. Go to the Publishing Settings (Edit->Project Settings->Player->Publishing Settings... Read more
Video Player Component has irregular playback speed in Player when using...
How to reproduce: 1. Make sure that a CORS extension is installed and the appropriate settings are enabled in the browser that will... Read more
Collab and debugallocator do not work together on 2017.1
Collab and debugallocator do not work together on 2017.1 1. What happened On both staging and prod, 2017.1 crashes when attempting... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on __pthread_kill when entering Play mode
- Crash on tlsf_free when exiting Play Mode in a specific project
- Camera Solid Color is overwritten when injecting Custom Render Pass at 'RenderPassEvent.AfterRenderingPrePasses + 1'
- Shadows are not rendering when using the "On Demand" shadow update mode with GPU Resident Drawer and additional camera render texture
- "AVFoundationVideoMedia error while reading” error is thrown when streaming from a URL with a signed token in VideoPlayer