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[Android][Vulkan] GPU instancing performance loss on some Adreno devices...
How to reproduce:1. Open the attached project "InstancingTest.zip"2. Check if Vulkan is selected as a Graphics API (Edit > Projec... Read more
Can't enable/disable local Shader Keyword variants when in built Player ...
How to reproduce:1. Open the attached project's Scene labeled "SampleScene"2. Enter the Play Mode3. In the Game View, observe the Cu... Read more
Scene View Tools break when using Hand Tool simultaneously with Arrow Keys
How to reproduce:1. Create a new Unity project2. Open Scene view3. Select the Hand Tool4. Hold the left mouse button in Scene View a... Read more
[Mobile][Metal][Vulkan] SwappyVk Failed to wait for the VkFence when usi...
Steps to reproduce:1. Open the user's attached project "RenderTextureCrash.zip"2. Open scene "scene"3. Build and Run on Android4. Ob... Read more
[HDRP] The NullReferenceException error is thrown when outputting the al...
How to reproduce:1. Open the attached "1296605_Repro" project2. Open the "Error" Scene3. Enter the Play Mode Expected results: No er... Read more
Crash on StackAllocator::WalkAllocations when loading another Scene whil...
How to reproduce:1. Open the project attached "1297307.zip"2. Open any Scene3. Enter Play Mode4. Double click other Scene (might tak... Read more
[Graphics] templates URP throw missing namespace errors on updating inpu...
Steps to reproduce:1) Create a new project with "3D Sample Scene (URP)" template2) Edit > Project settings > Player -> Othe... Read more
[TMP] Asterisk symbols are added in the beginning and end of text when "...
Steps to reproduce:1. Open the attached project2. Open SampleScene and click on "Text (TMP)" object in the Hierarchy3. Change "Text ... Read more
[Packman] Pre-release packages are visible in Package Manager regardless...
Pre-release packages are visible in Package Manager regardless of whether Pre-release packages are enabled or not. Refer the attache... Read more
Editor GUI Labels change with creation of GUIContent in AssetImporterEditor
How to reproduce:1. Download and open project 'GUICorruption.zip'2. Select Asset 'Assets/SelectThisAndRecompile.asset'3. Enter Play ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node