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[iOS] Crash when closing the app while loading data from ODR
Reproduction steps:1. Open the attached project from the provided link2. In the Menu Bar click "Bundle" -> "Build iOS AssetBundle... Read more
[Android] splash unity mark broken when opening/loading the app
How to reproduce:1. Open "Seed.zip"2. Build and Run on Android Expected result: Unity logo visible when loading/opening the appActua... Read more
Exception thrown instead of error when creating assembly with cyclic ref...
Reproduction steps:1. Open attached project "1293762.zip" and go to Assets folder2. In the "Unos" folder create Assembly Definition ... Read more
Indescriptive warning in the Console window when a Type parameter passes...
Reproduction steps:1. Open the user's attached project "AnimancerTimelineProblem.zip"2. In the Project window open Assets/Scenes/Sam... Read more
[UIR] EnumField becomes invisible when the ScrollView contains a large n...
How to reproduce:1. Open the attached '1296815.zip' project2. In the top menu bar select Custom > First Test3. Scroll down to the... Read more
Added Components to the Instance of a Prefab cannot be reordered when dr...
How to reproduce:1. Open the attached "1297737_Repro" project2. Open the Scene "SampleScene"3. In the Hierarchy select the "Prefab" ... Read more
[WebGL] 'bitfieldExtract' errors are thrown when running a build in the ...
How to reproduce:1. Open the user's attached "HelloWorldWebGL.zip" project2. Open the "SampleScene" Scene3. Go to File -> Build S... Read more
Global Shader keyword limit is reached when Fallback Shader adds local k...
How to reproduce:1. Open the user's attached "ShaderLocalKeywordBuild.zip" project2. Open the "SampleScene" Scene3. Go to File ->... Read more
[Shader Graph] Graph Inspector sticks to mouse after using dropdown
Steps to repro:1) change a drop-down on the shadergraph graph inspector2) observer that it sticks to the mouse (see attached gif) Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Tile Palette] Sprites not rendering when brush tool "Paint a filled box with active brush" is used for the first time
- Adding available Nodes with longer names in Fragment Context window overflow Fragment Context window in Shader Graph
- "Layer Palette Profile" Asset is automatically applied to the second Terrain but doesn't load any layers
- "Terrain Tools" shortcut conflicts with the Overlays shortcut by default
- Longer Shader Graph Property Reference names breaks VFX Graph Output Particle Node