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Visual C# Compiler cannot find source files because it is looking at old...
To reproduce: 1. Open attached project. 2. Run test: Tests -> MoveFilesAround 3. Inspect console. Microsoft (R) Visual C# Compiler... Read more
Errors are thrown after deleting the prefab from project window, adjusti...
How to reproduce: 1. Open attached project "PrefabError.zip" and scene "SampleScene" 2. In Hierarchy window, make "CubePrefab" a pr... Read more
Prefab file contents do not update when it is renamed
Instead of being updated on file rename, serialized contents of a Prefab only update when it is reserialized after an edit or other ... Read more
[IMGUI] Preview window doesn't close when it is selected from the title ...
Right-clicking on the title bar of the preview window and selecting close from the options doesn't close the preview window, however... Read more
Linux Build support is not available in the Editor even though its suppo...
"Linux" Build Support is not available in the Target Platform dropdown list in Build Settings Window and the Hub. Steps to Reprodu... Read more
[ECS] Invalid IL code error is thrown when using Job.WithCode lambda
How to reproduce: 1. Open the user's attached project 2. Enter Play Mode 3. Inspect the Console Expected results: No errors are thr... Read more
Duplicated prefab instance has unexpected position in the Hierarchy
Steps: 1. Create a new Untitled scene ==> There are "Main Camera" and "Directional Light" GameObjects 2. GameObject -> 3D -> Cube 3.... Read more
[Mono] Deserialization of simple 3-deep hierarchy of object with an abst...
How to reproduce: 1. Open the attached project ("case_1204074-BinaryFormatterRepro.zip") 2. Open the repro scene ("SampleScene") 3. ... Read more
[Cinemachine] Editor crashes on resetting Virtual Camera prefab
Editor crashes on resetting Virtual Camera prefab. Steps to repro: 1. Create a new Project. 2. Windows > Package Manager > Cinemac... Read more
Entering Play mode results in a silent crash when not connected to the I...
How to reproduce: 1. Disconnect from the Internet 2. Open Fiddler (HTTP debugging proxy server application) 3. Create and open a new... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project