Search Issue Tracker
[Quick Search] "ProgressOptions' does not exist in the current context" ...
Importing Quick Search package from Help window imports the latest package version which is not the verified version and throws "Pro... Read more
Occlusion culling culls walls that are seen by the Camera when the room ...
Reproduction steps: 1. Open user's attached project "Occlusion Culling Issue 2019.3.0f5" and scene "_Main Scene" 2. Enter Play Mode ... Read more
Transform values change by a tiny amount when undoing parenting
How to reproduce: 1. Create a new project and open it 2. In the Hierarchy Window create a new cube and observe its scale and positio... Read more
Timeline zoom-in is delayed when Timeline is continuously zoomed out aft...
Steps to reproduce: 1. Open the attached project (case_1214228.zip) 2. Select "Test" Game Object in the Hierarchy 3. Open the Timeli... Read more
[iOS][OpenGLES] Screen safeArea and size is zero if app is launched with...
Steps to reproduce: 1. Open attached project 2. Open scene "SampleScene" 3. Build and run on iOS device 4. In Xcode console, notice... Read more
Movement of Unity Physics and Havok Physics objects are dependent on the...
How to reproduce: 1. Open attached project "New Unity Project.zip" and scene "SampleScene" 2. In Hierarchy window, select "physics_... Read more
ENABLE_INPUT_SYSTEM symbol is not being updated when the Input system is...
1) Open SampleScene in the attached project 2) See the debug message in the console. If it's not there, enter playmode. 3) In Player... Read more
Ghost empty folders are left behind when after calling Refresh, Director...
To reproduce: 1. Copy script to any project with NUnit package. 2. Run test. 3. Inspect folder in explorer/finder Expected: only o... Read more
[HDRP][D3D12] "generating mipmaps for array textures is not yet supporte...
On creating a new project with HDRP template and switching graphics API to D3D12, "generating mipmaps for array textures is not yet ... Read more
[QuickSearch] Complete file names are not searchable
1. Create a new project 2. Install Quick Search 1.5.0 3. Enable new experimental index 4. Create a new material named MonitoredAsset... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Rendering Debugger" displays incorrect overdraw count when using "Unlit/Texture" shader
- Scene and Game views break when the Editor window is snapped with the Microsoft PowerToys
- Materials do not transfer texture when the "Shader" parameter is changed from "Unlit/Texture" to "Universal Render Pipeline/Unlit"
- [Linux][Vulkan] Crash when opening searchable dialog
- The "Shader error in 'AE/Leaves': "Undefined punctual shadow filter algorithm"" error appears when build completes on a specific project