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[Shuriken] ParticleSystem.Stop() does not stop if the PS is not visible
Steps to reproduce: 1) Download and open scene 'ParticleTest-scene' 2) Play the scene and spawn a ParticleSystem (GUI) 3) Turn the C... Read more
Crash when closing Unity Editor after creating Prefab root
Reproduction steps: 1. Open the attached project 2. Open “Assets/GameObject.prefab” 3. In the Hierarchy window click “GameObject” an... Read more
Unity crashed when importing .skp file
Reproduction steps: 1. Open the attached "1322308skpCrash.zip" project 2. Go to Assets => Import New Asset... and select the "132230... Read more
Scheduling interrupts user input when using UIToolkit Input Fields
Steps to reproduce: 1. Open the attached project “IssueProject“ 2. Open the “Assets/Test Scene.unity“ Scene 3. Enter Play Mode 4. St... Read more
[Profiler][UX] Profiler is very slow, hard to select right frame, runs o...
Reproduction steps: 1. Open attached project "VersionDependencyGraph.zip" 2. In Profiler window, enable Deep Profiling and record in... Read more
Using stackalloc causes a hard crash with stack buffer overflow exceptio...
How to reproduce: 1. Open the attached "TestCrash.zip" project 2. Open scene "SampleScene" 3. Enter Play mode Results: The Editor c... Read more
[LightProbes] Probes incorrectly collect light when are close to both em...
Steps to reproduce: 1. Download and import attached project. 2. Open scene: test 3. Move ground plane lower and wait for bake. Exp... Read more
The search bar in the Project Settings doesn't show all related settings...
How to reproduce: 1. Open the attached project “SearchHDRP.zip“ 2. Open the Project Settings window (Edit > Project settings…) 3.... Read more
Editor strips required debug information from assembly, causing debugger...
How to reproduce: 1. Open user-submitted project (UnityVstuReport.zip) 2. Open the SampleScene 3. Open the NewBehaviourScript in Vis... Read more
Fuzzy menu on Mac does not work, and renders Bolt authoring unusable
When editing a Bolt graph on Mac, the fuzzy window never shows up. This means you cannot add nodes, or do a whole host of other acti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking