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"NullReferenceException" error thrown in UnityEditor.ObjectListArea when...
Reproduction steps: 1. Open the attached “repro_IN-75329“ project 2. In the “Assets/FootSteps“ folder (use the left Project tab), ... Read more
Some UI Component properties do not show that they were modified when th...
How to reproduce: 1. Open the user's attached "LayoutGroupPrefabBug" project 2. Open the Scene named "Scene" 3. Select the "Panel" G... Read more
NetworkTransform does not autodetect CharacterController
When a NetworkTransform is added to a gameObject is detects Rigidbody and Rigidbody2D components and sets the SyncTransformMode to m... Read more
Crash when importing a specific FBX asset
How to reproduce: 1. Open a new Unity project 2. Try to import the "crash_fbx.FBX" asset Expected result: The FBX asset imports suc... Read more
Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...
How to reproduce: 1. Open attached project "Case_1210889" and load "SampleScene" 2. Select the Platform GameObject in Hierarchy and ... Read more
The size of the Visual Element can be changed when Parent Visual Element...
How to reproduce: 1. Open the attached project "UIToolkit" 2. Open the "NewUXMLTemplate" UI Document in the UI Builder 3. Make su... Read more
Unloading source asset immediately after Blit(source, dest) can result i...
How to reproduce: 1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project 2. Enter Play Mode 3. Press the "Run Blit Te... Read more
The Timeline window forgets the selected GameObject when un-maximizing t...
How to reproduce: 1. Open the “timeline_window_bug.zip“ project 2. Open the “SampleScene” 3. Open the Timeline window (Window > S... Read more
[iOS] Application.absoluteURL is empty when a release app is opened via ...
Steps to reproduce: 1. Open the attached "deeplinkTest" project 2. Ensure that both Show Splash Screen in Player Settings → Splash... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts