Search Issue Tracker
Fixed in 2021.2.X
Fixed in 2019.4.X, 2020.3.X, 2021.1.X
Votes
0
Found in
2019.4
2019.4.10f1
2020.2
Issue ID
1280073
Regression
No
Unloading source asset immediately after Blit(source, dest) can result in blank dest
How to reproduce:
1. Open "SampleScene" Scene in the attached "BundlesTest.zip" Project
2. Enter Play Mode
3. Press the "Run Blit Test" Button
4. Notice all emojis are created
5. Press "Toggle Unload After Blit" Button
6. Repeatedly press the "Run Blit Test" Button and check the emojis
Expected Behavior: All the emojis are drawn on the Screen
Actual Behavior: Sometimes not all emojis are drawn on the Screen
Reproducible with: 2019.4.11f1, 2020.1.6f1, 2020.2.0b3
Could not test with 2018.4 due to compilation errors
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Environment Samples count resets to 2048 when entering a higher number
- GameObject cannot be disabled when an Animator references an Animation Clip containing the GameObject's "IsActive" property
- Console errors are thrown when resolving Scene view shortcut conflicts with "Rebind to selected command" checked
- Spots of bad lighting appear on assets when the lighting is generated in a Scene
- Static Editor Flags dropdown list is cut off when Inspector Window is docked to the very right and UI Scaling is set to a higher value
Add comment