Search Issue Tracker
Fixed in 2022.1.X
Fixed in 2021.2.X
Votes
0
Found in
2018.4
2020.2.0b9
2021.1
Issue ID
1290387
Regression
No
Some UI Component properties do not show that they were modified when they are modified on an instanced Prefab
How to reproduce:
1. Open the user's attached "LayoutGroupPrefabBug" project
2. Open the Scene named "Scene"
3. Select the "Panel" GameObject (child of the "Canvas" GameObject)
4. Check the Control Child Size Width property
Expected results: A blue line appears next to the property name and the property name gets bolded identifying that it was modified
Actual results: No blue line appears next to the property name and the property name doesn't get bolded identifying that it was modified
Reproducible with: 2018.4.29f1, 2019.4.14f1, 2020.1.13f1, 2020.2.0b11, 2021.1.0a5
Notes:
- These are the Components and properties which have this issue:
Canvas: Pixel Perfect, Additional Shader Channel
Text: Raycast Padding
TextMeshPro - Text (UI): Font Style, Vertex Color
Image: Raycast Padding
Raw Image: Raycast Padding
Rect Mask 2D: Padding
Layout Group (both Horizontal and Vertical): Control Child Size, Use Child Scale, Child Force Expand
Rect Transform: Anchors (Max value only)
- Additionally, these properties cannot be reverted by right-clicking on them
- Opening the Overrides drop-down list on the instanced Prefab will indicate that the changes were made even if it isn't shown on the property itself
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts
Resolution Note (fix version 2022.1):
Fixed in Unity 2022.1.0a4
Resolution Note (fix version 2021.2):
Fixed in 2021.2.0b12