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[URP] Overriding whole RenderingData.ShadowData.bias overrides all shado...
How to reproduce: 1. Open the User's attached project ("UniqueShadowSimple.zip") 2. In the Project window find "ForwardRenderer" ass... Read more
Managed memory created for allocations in a scripting thread sticks arou...
Reproduction steps: 1. Open the attached "Project_1378218_2019.zip" project 2. Open Memory Profiler (Window > Analysis > Memory Prof... Read more
[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...
Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more
Can't interact with the UI when the "Input System UI Input Module" and "...
How to reproduce: 1. Open the attached project ("case_1187185-Project.zip") 2. Open the SampleScene in the Scenes folder 3. Enter th... Read more
Sprites disapear when selecting multiple objects and using the Transform...
Steps to reproduce : 1. import the project attached 2. add a few sprites to the scene located in the folder 3. select all the sprit... Read more
Long string of text cannot be seen when deleting it
Reproduction steps: 1. Create a new project 2. In the Hierarchy window rename any GameObject to have a long name that it doesn't fit... Read more
[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...
How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device with Xcode allocations profiler (CMD + I > Allo... Read more
[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more
[Android] OnApplicationPause(true) is not called when going to recent ap...
Reproduction steps: 1. Build attached user's project "Pixel3XL Bug.zip" for Android 2. Open it on the device and wait for it to load... Read more
Reflection Probes do not blend correctly when using 3 overlapping Reflec...
Reproduction steps: 1. Open the user's attached project 2. Open "Assets/BugTest" Scene 3. Select "TestSphere" GameObject from the Hi... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Draw Additional Lights Shadowmap" calls increase when custom MaterialBlockProperty is used
- Crash on _platform_memmove when importing the "Dragon Crashers - URP 2D Sample Project" to a new 2D project
- "Shader is not supported on this GPU" warnings and and shaders are not loading when building the project for non-Chromium browsers
- [iOS][URP] The screen flickers and the "Execution of the command buffer was aborted due to an error during execution" error is thrown continuously
- Shortcut Manager shows empty conflict filter when resolving runtime conflicts involving different contexts