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2
votes
Won't Fix

[URP] Overriding whole RenderingData.ShadowData.bias overrides all shado...

Package: Scriptable Render Pipeline Universal

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Oct 15, 2020

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Version/s: 10.0.0-preview.26

How to reproduce: 1. Open the User's attached project ("UniqueShadowSimple.zip") 2. In the Project window find "ForwardRenderer" ass... Read more

0
votes
By Design

Managed memory created for allocations in a scripting thread sticks arou...

Mono

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Nov 04, 2021

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Version/s: 2019.4, 2020.3, 2020.3.20f1, 2021.2, 2022.1

Reproduction steps: 1. Open the attached "Project_1378218_2019.zip" project 2. Open Memory Profiler (Window > Analysis > Memory Prof... Read more

0
votes
Fixed

[Shuriken] Crash upon assigning the wrong particle List to the wrong Par...

Shuriken

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Jan 18, 2016

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Version/s: 5.4.0b2

Unity crashes if the wrong list of particles gets assigned to the wrong trigger event type. Repro steps: 1. Open Bug_Crash scene fr... Read more

0
votes
Fixed

Can't interact with the UI when the "Input System UI Input Module" and "...

Package: Input System

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Sep 26, 2019

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Version/s: preview - 0.2.10, preview - 1.0.0

How to reproduce: 1. Open the attached project ("case_1187185-Project.zip") 2. Open the SampleScene in the Scenes folder 3. Enter th... Read more

0
votes
Not Reproducible

Sprites disapear when selecting multiple objects and using the Transform...

2D

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Feb 09, 2016

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Version/s: 5.4.0b5

Steps to reproduce : 1. import the project attached 2. add a few sprites to the scene located in the folder 3. select all the sprit... Read more

0
votes
Won't Fix

Long string of text cannot be seen when deleting it

IMGUI

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Dec 28, 2021

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Version/s: 2019.4, 2020.3, 2020.3.24f1, 2021.2, 2022.1

Reproduction steps: 1. Create a new project 2. In the Hierarchy window rename any GameObject to have a long name that it doesn't fit... Read more

0
votes
Duplicate

[IL2CPP] ParticleSystem.SetParticles generates unfreed allocations in IL...

IL2CPP

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Aug 08, 2019

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Version/s: 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

How to reproduce: 1. Build the attached project for iOS 2. Run the app on the device with Xcode allocations profiler (CMD + I > Allo... Read more

5
votes
Fixed

[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...

Global Illumination

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Open Unity; 2. Open attached project and 'Untitled.unity' scene; 3. Open Lighting tab in the Inspector; 4. P... Read more

0
votes
By Design

[Android] OnApplicationPause(true) is not called when going to recent ap...

Android

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Oct 25, 2021

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Version/s: 2019.4, 2020.3, 2020.3.13f1, 2021.2, 2022.1

Reproduction steps: 1. Build attached user's project "Pixel3XL Bug.zip" for Android 2. Open it on the device and wait for it to load... Read more

1
votes
By Design

Reflection Probes do not blend correctly when using 3 overlapping Reflec...

Shadows/Lights

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Dec 02, 2021

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Version/s: 2021.2, 2021.2.4f1, 2022.1

Reproduction steps: 1. Open the user's attached project 2. Open "Assets/BugTest" Scene 3. Select "TestSphere" GameObject from the Hi... Read more

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