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[HDRP][Cross-Pipeline] HDRP Wizard does not show up when completely empt...
Steps to reproduce: 1. Create new project 2. Add HDRP package from package manager 3. Notice that HDRP Wizard does not pop up when p... Read more
[Themes] Unity keeps refreshing on mouse pointer up when font is changed...
Unity keeps refreshing on mouse pointer up when font is changed and tree is selected in Project Browser. Refer the attached gif Ste... Read more
[iOS] Multi-Display doesn't work on secondary displays when using URP or...
How to reproduce: 1. Build the "Multi-Display.zip" project for iOS or Android 2. Connect extra screen to the device (via cable or Ai... Read more
Visual Scripting with IL2CPP Build built using Batch Mode throws Executi...
Steps to reproduce: 1. Download and open the project "VisualScriptingIL2CPPTest.zip" 2. Open Build Settings (File > Build Settings..... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happened When manipulating the transition blend handles (blue start/end h... Read more
[Feature Request] GetRequiredCustomModifiers does not work when using IL...
Reproduction steps: 1. Open the attached project “IL2CPPbug“ 2. Open the Scene “Assets/Scenes/SampleScene” 3. Build and run the P... Read more
[UI] Tooltips are missing for properties of the Event System
Tooltips are missing for properties of the Event System Steps to Repro: 1. Create a new Project 2. Create Hierarchy > right-click ... Read more
[Shuriken][Collision] "Planes" collision mode keeps displaying the colli...
The visual representation of the collision plane is still visible even when the collision method is switched to world if the transfo... Read more
APIUpdater consent dialog displayed for package content
To reproduce: - Start a new project - Add Ads package version 3.1.1 - Notice that the API updater will pop up and ask you to update ... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project 2) Select sprite sheet in assets, check that filtering is set to point 3) Now select any... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Errors "InvalidOperationException: Trying to use a texture (_InternalGradingLut)..." and “Render Graph Execution error” shown and Scene turns black when 16 or more Render Objects are used
- GameObjects in the Game View are rendered differently than in the Scene View when the Rendering Path is set to "Deferred" and Screen Space Shadows Renderer Feature is added
- Errors “InvalidOperationException: Trying to use a texture (_CameraDepthTexture)...” and “Render Graph Execution error” shown when selecting GameObjects with Mesh Renderer from the Hierarchy
- macOS stutters in a minimal project
- [Usability] HDRP Wizard calls for VR fixes when opening the HDRP Wizard a second time after they have already been applied and the Wizard has finished checking