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Icons are missing in the Object Selection window
See the attached screenshot:The icon for selected assets was added in the breadcrumb at the bottom of the project Browser. To keep t... Read more
The default naming of the new script component is broken
To reproduce: 1. open a new project2. select the main camera and add a component - new script - java scipt - the default name is: Ne... Read more
In case shift is pressed Event.current.shift not always returns true
In case shift is pressed Event.current.shift not always returns true, if run not in Editor 1. Open attached project2. Build it for a... Read more
Shaking GUI.BeginScrollView area if viewRect < position and alwaysShowVe...
To reproduce:1. Open project Unity355Test2. Open TestScene3. Attach MyUI script to an object4. Run or Drop this GUI into a scene to ... Read more
32x32 icon doesn't look correct on OS X
To reproduce:1. Open the attached project and open Player Settings>Standalone>Icon2. Note that the default icon is a PSD (for ... Read more
Incorrect layout load (or save?) when using 2 monitors with different sizes
Steps to reproduce : - use an external monitor with the native resolution of 1280x1024, 4:3 format- set the primary monitor's resolu... Read more
Tooltip position on mouse over does not disapear when scrolling
Steps to reproduce : - create a new project- on the main camera add multiple components so you will get the scroll bar- mouse over o... Read more
Item names are formatted in an unexpected way in the pop-up for EditorGU...
Steps to reproduce : - open the scene "Test"- click on Waypoint Manager- in the inspector open the drop down menu- notice that when ... Read more
Add Component menu is very slow
Add Component menu is very slow, when a game object has many sub assets. Could only reproduce this behaviour on Mac 10.6 and 10.7 To... Read more
All about bugs
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Latest issues
- Rigidbody prefab in scene is losing overrides on Linear/Angular Damping
- "ObjectDisposedException: SerializedProperty injectionPoint has disappeared!" errors are thrown in the Console and the Renderer Feature addition cannot be undone after performing Undo on a Full Screen Pass Renderer Feature
- Rendering corruption on ARM Mali GPU when using shader with FrameBuffer and DepthTexture with Vulkan API
- TextMeshPro text fails to render on macOS Standalone builds when Canvas Plane Distance is close to the Camera's Near Clip Plane
- info-log.json logs the wrong OS version when using a macOS device