Search Issue Tracker
Active
Votes
0
Found in
6000.0.37f1
6000.1.0b5
6000.2.0a3
Issue ID
UUM-97100
Regression
Yes
GameObject has a blue tint when iOS platform is selected
Reproduction steps:
1. Open the attached “ShadingIssue” project
2. Open the “Assets/Scenes/SampleScene“ Scene
3. In the Build Profiles (File > Build Profiles), make sure the selected platform is iOS
4. Enter Play Mode
5. In the Game View, observe the sphere GameObject
Expected result: The sphere is gray
Actual result: The sphere has a blue tint
Reproducible with: 6000.0.22f1, 6000.0.37f1, 6000.1.0b5, 6000.2.0a3
Not reproducible with: 2022.3.57f1, 6000.0.21f1
Reproducible on: macOS Sequoia 15.3 (M1 Max)
Not reproducible on: Windows 11, macOS (Intel based)
Notes:
- Disabling Decal or Screen Space Ambient Occlusion in “Assets/Settings/Mobile_Renderer” removes the blue tint
- Changing Rendering Path to “Forward” or “Forward+” removes the blue tint
- Enabling Accurate G-buffer Normals removes the blue tint
- Enabling Compatibility Mode (Render Graph Disabled) in Edit > Project Settings > Graphics > Render Graph, removes the blue tint
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Linux] D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions
- [FrameDebugger] Missing Help button that should lead to the documentation page
- [Android] [UIToolkit] FPS does not reach 30 when the most basic UI Document is displayed in the application
- Console displays "ArgumentNullException: Value cannot be null. Parameter name: path1" during the scene template creation
- Console is not scrolling automatically when highlighting the Console message
Add comment