Search Issue Tracker
Active
Votes
0
Found in
2022.3.57f1
Issue ID
UUM-97029
Regression
No
Crash on BucketAllocator::Allocate when importing TextMeshPro assets
Reproduction steps:
1. Open the attached "repro_IN-94643" project
2. Open the "Assets/Scenes/TestingScene.unity" Scene
3. Observe the crash
Reproducible with: 2022.3.57f1
Not reproducible with: 6000.0.37f1, 6000.1.0b5, 6000.2.0a3
Fixed in: 2023.2.0a14
Reproducible on: Windows 10 (22H2)
Not reproducible on: No other environments tested
First few lines of the stack trace:
0x00007FF6775C018C (Unity) BucketAllocator::Allocate
0x00007FF6775B6A9E (Unity) DualThreadAllocator<DynamicHeapAllocator>::Allocate
0x00007FF6775A86C1 (Unity) MemoryManager::Allocate
0x00007FF6775B2B6E (Unity) malloc_internal
0x00007FF67770A110 (Unity) core::vector_detail::vector_data::grow
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ":focus" style will not be shown when the UI element is unparented and reparented and the "Focus()" method is called without the "Blur()" method being called
- Crash on BucketAllocator::Allocate when importing TextMeshPro assets
- Playmode dropdown creates continuous "Layout update is struggling" errors at certain aspect ratios
- Editor takes a long time to open VFX Graph 'Subgraph' asset when it is heavily referenced by multiple other VFX Graphs
- "Editor Event Handler Error" error is thrown when using Terrain Tool shortcuts
Add comment